In Arc Raiders, your point spend isn't "nice to have" stuff. It decides which routes are even playable, what doors you can open, and whether you've got the legs to reach extract when your backpack's dragging you down. I always tell new players to think about three pillars first: Conditioning, Mobility, and Survival. Once you've got that frame in your head, planning around loot runs gets way easier, especially if you're hunting specific ARC Raiders Items and don't want to waste raids on dead ends.
PvE Loot Runs That Don't Spiral
If your main goal is to grab valuables and leave, build for consistency. That usually means pushing Survival hard—around 39 points—so you can keep Security Breach online. People underestimate how often that one perk changes the whole raid. You stroll past a locked security door, crack it, and suddenly you're looking at loot rooms other squads can't even access. Still, don't go all-in and forget your body stats. Drop about 20 into Conditioning, or you'll feel it the moment you're loaded with heavy goop and trying to sprint through an open lane. Stamina isn't a "comfort" stat when you're being chased; it's your exit plan.
Pure PvP Pressure and Taking What Others Found
Some players don't want to rummage. They want to fight. If that's you, treat Mobility like your main weapon and aim for roughly 37 points. You'll strafe cleaner, reposition faster, and stay harder to track when the shooting starts. The idea is simple: you don't need to loot the map if you can win duels and cash out someone else's work. It's not free, though. You'll have raids where you burn through resources and leave with nothing because you picked the wrong fight. But when it clicks, it's brutal in the best way.
The Reliable Middle Ground for Most Raids
For everyday play, a balanced PvEvP setup usually feels best. Keep Survival near 37 so Security Breach stays relevant, then split the rest—about 19 into Conditioning and 19 into Mobility. You end up with options instead of a single identity. You can dodge, keep moving, and still carry a bag that's actually worth extracting with. Perks like Carry the Momentum help you keep stamina after evasive moves, while Loaded Arms takes the edge off heavy-item slowdowns. If you're short on time, this spread is the one that saves you from regret, and if you ever want a faster way to replace gear or top up essentials, plenty of players use U4GM for game currency and items so they can get back into raids without grinding the same loop all night.